<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1213909075959162308.post7148336561922216503..comments</id><updated>2010-02-21T23:04:53.484-08:00</updated><category term='Brainygamer'/><category term='Innovation'/><category term='Introduction'/><category term='OEM'/><category term='Globalization'/><category term='Bogost'/><category term='Science Fiction'/><category term='Daniels'/><category term='Microsoft'/><category term='STEM'/><category term='Background'/><category term='Sociology'/><category term='Define'/><category term='Laurel'/><category term='mass effect'/><category term='Harry Potter'/><category term='Modernity'/><category term='Race'/><category term='proposal'/><category term='Caillois'/><category term='Progress'/><category term='Building Blocks'/><category term='Cross-Culture'/><category term='Power'/><category term='Content Analysis'/><category term='Avatar'/><category term='Abstract'/><category term='sex'/><category term='Trends'/><category term='Economy of Gaming'/><category term='Nier'/><category term='Future Study'/><category term='Politics of Gaming'/><category term='Qualitative'/><category term='Nintendo'/><category term='internet'/><category term='Huizinga'/><category term='Casual Games'/><category term='Pen and Paper'/><category term='post modern'/><category term='black box'/><category term='berger'/><category term='Religion'/><category term='bias'/><category term='Icons'/><category term='Play'/><category term='Game Studies'/><category term='Gaming'/><category term='Classroom Technology'/><category term='Diversity'/><category term='enlightenment'/><category term='research'/><category term='Blast from the Past'/><category term='sloppy programming'/><category term='Going Native'/><category term='Gaming Culture'/><category term='Video Game'/><category term='Comics'/><category term='orgasms'/><category term='Feminism'/><category term='Simmel'/><category term='Science'/><category term='Fun'/><category term='Azuma'/><category term='marx'/><category term='Theory'/><category term='Indie Talk'/><category term='Latour'/><category term='Development'/><category term='criticism'/><category term='SCOT Gaming'/><category term='Data'/><category term='Spider-man'/><category term='Year in Review'/><category term='ANT'/><category term='Japan'/><category term='Intersectionality'/><category term='Fashion'/><category term='stats'/><category term='design'/><category term='Gender'/><category term='Relevance'/><category term='Method'/><category term='Why'/><category term='First'/><category term='Images of Women'/><category term='socialization'/><category term='Nakamura'/><category term='Star Trek'/><category term='Thesis'/><category term='google'/><category term='Consalvo'/><category term='Books'/><title type='text'>Comments on What Happens Before Game Design?: The Modern Mind</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.beforegamedesign.com/feeds/7148336561922216503/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2010/02/modern-mind.html'/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_QKtfeftZs4A/TLN-o8SHa0I/AAAAAAAAB6U/HffUUsMrwxM/S220/nick_2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-7992096847700263519</id><published>2010-02-12T13:20:46.252-08:00</published><updated>2010-02-12T13:20:46.252-08:00</updated><title type='text'>To be fair, he was writing in response to people c...</title><content type='html'>To be fair, he was writing in response to people claiming that we were all now post-modern. His contention is that we haven&amp;#39;t moved past modernity for we have never actually managed to be modern, or even be close to it. All of his stuff is &amp;quot;about&amp;quot; why we are not modern not so much &amp;quot;what we have to do.&amp;quot; Bogost&amp;#39;s stuff approaches that idea but I am not as familiar with it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/7992096847700263519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/7992096847700263519'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2010/02/modern-mind.html?showComment=1266009646252#c7992096847700263519' title=''/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_QKtfeftZs4A/SPE5U6ef1wI/AAAAAAAAADs/mOSo7NPcKio/S220/v02.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2010/02/modern-mind.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-7148336561922216503' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/7148336561922216503' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1491384537'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-3180867133133842883</id><published>2010-02-12T13:17:31.889-08:00</published><updated>2010-02-12T13:17:31.889-08:00</updated><title type='text'>Ah, that clarifies it at least! Yes, we could figh...</title><content type='html'>Ah, that clarifies it at least! Yes, we could fight endlessly, as I don&amp;#39;t believe that the Enlightenment did that; I think that like several historical moments, including the Age of Pericles, it pretends to have done that. I think Latour, very much like Plato, is either writing ironically, or writing foolishly. His modernity seems to me a new version of the world outside the cave: very important to think about; very important to recognize as meta-physical and thus without the possibility of realization for physical beings.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/3180867133133842883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/3180867133133842883'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2010/02/modern-mind.html?showComment=1266009451889#c3180867133133842883' title=''/><author><name>Roger Travis</name><uri>http://www.blogger.com/profile/04685450956270144818</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_A6d03OMvu8M/SfWv6v1vfHI/AAAAAAAAABs/ZSaUyG_Ca6w/S220/amphiaraus+tn.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2010/02/modern-mind.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-7148336561922216503' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/7148336561922216503' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2057310841'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-3163483587008882751</id><published>2010-02-12T13:07:00.126-08:00</published><updated>2010-02-12T13:07:00.126-08:00</updated><title type='text'>I&amp;#39;m sure that you and I would fight for foreve...</title><content type='html'>I&amp;#39;m sure that you and I would fight for forever considering my thought processes start in the enlightenment whereas yours start far before then. It&amp;#39;s not that I believe all thought beforehand was wrong, simply that a revolution in thought occurred, fencing off ideas into distinct, procedural roles as opposed to a general mode (of course, this is most likely wrong and a sign of the further distinction between our disciplines). &lt;br /&gt;&lt;br /&gt;The thing about combining these modes is that it would effectively be internalized. To view it as a further external process is indicative of the problem that is keeping everything separate currently. That everything is outside ourselves is the very thing that Latour criticizes. To become modern is to internalize the idea of a modern people to readily remove all dichotomy between nature, human culture, and the process of translation.&lt;br /&gt;&lt;br /&gt;There is even more confusion.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/3163483587008882751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/3163483587008882751'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2010/02/modern-mind.html?showComment=1266008820126#c3163483587008882751' title=''/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_QKtfeftZs4A/SPE5U6ef1wI/AAAAAAAAADs/mOSo7NPcKio/S220/v02.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2010/02/modern-mind.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-7148336561922216503' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/7148336561922216503' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1491384537'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-2739701266961797862</id><published>2010-02-12T12:01:38.207-08:00</published><updated>2010-02-12T12:01:38.207-08:00</updated><title type='text'>Interesting post, Nick. Question: am I missing the...</title><content type='html'>Interesting post, Nick. Question: am I missing the point, but if we were to model the more complex process computationally, wouldn&amp;#39;t that new, more complex, model, be equally &amp;quot;outside&amp;quot; us? My initial reaction to your post is my usual knee-jerk classicist one of &amp;quot;Plato saw the same thing; that&amp;#39;s what the cave is about, with the shadow-puppets playing the role of the oven and the video game/practomime.&amp;quot; But I have a feeling I&amp;#39;m missing a central step.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/2739701266961797862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/7148336561922216503/comments/default/2739701266961797862'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2010/02/modern-mind.html?showComment=1266004898207#c2739701266961797862' title=''/><author><name>Roger Travis</name><uri>http://www.blogger.com/profile/04685450956270144818</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_A6d03OMvu8M/SfWv6v1vfHI/AAAAAAAAABs/ZSaUyG_Ca6w/S220/amphiaraus+tn.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2010/02/modern-mind.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-7148336561922216503' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/7148336561922216503' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2057310841'/></entry></feed>
