<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1213909075959162308.post6313023840031087886..comments</id><updated>2009-08-07T23:45:25.239-07:00</updated><category term='Brainygamer'/><category term='Innovation'/><category term='Introduction'/><category term='OEM'/><category term='Globalization'/><category term='Bogost'/><category term='Science Fiction'/><category term='Daniels'/><category term='Microsoft'/><category term='STEM'/><category term='Background'/><category term='Sociology'/><category term='Define'/><category term='Laurel'/><category term='mass effect'/><category term='Harry Potter'/><category term='Modernity'/><category term='Race'/><category term='proposal'/><category term='Caillois'/><category term='Progress'/><category term='Building Blocks'/><category term='Cross-Culture'/><category term='Power'/><category term='Content Analysis'/><category term='Avatar'/><category term='Abstract'/><category term='sex'/><category term='Trends'/><category term='Economy of Gaming'/><category term='Nier'/><category term='Future Study'/><category term='Politics of Gaming'/><category term='Qualitative'/><category term='Nintendo'/><category term='internet'/><category term='Huizinga'/><category term='Casual Games'/><category term='Pen and Paper'/><category term='post modern'/><category term='black box'/><category term='berger'/><category term='Religion'/><category term='bias'/><category term='Icons'/><category term='Play'/><category term='Game Studies'/><category term='Gaming'/><category term='Classroom Technology'/><category term='Diversity'/><category term='enlightenment'/><category term='research'/><category term='Blast from the Past'/><category term='sloppy programming'/><category term='Going Native'/><category term='Gaming Culture'/><category term='Video Game'/><category term='Comics'/><category term='orgasms'/><category term='Feminism'/><category term='Simmel'/><category term='Science'/><category term='Fun'/><category term='Azuma'/><category term='marx'/><category term='Theory'/><category term='Indie Talk'/><category term='Latour'/><category term='Development'/><category term='criticism'/><category term='SCOT Gaming'/><category term='Data'/><category term='Spider-man'/><category term='Year in Review'/><category term='ANT'/><category term='Japan'/><category term='Intersectionality'/><category term='Fashion'/><category term='stats'/><category term='design'/><category term='Gender'/><category term='Relevance'/><category term='Method'/><category term='Why'/><category term='First'/><category term='Images of Women'/><category term='socialization'/><category term='Nakamura'/><category term='Star Trek'/><category term='Thesis'/><category term='google'/><category term='Consalvo'/><category term='Books'/><title type='text'>Comments on What Happens Before Game Design?: Mass Effect - Good Game or Great Game?</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.beforegamedesign.com/feeds/6313023840031087886/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/6313023840031087886/comments/default'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/08/mass-effect-good-game-or-great-game.html'/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_QKtfeftZs4A/TLN-o8SHa0I/AAAAAAAAB6U/HffUUsMrwxM/S220/nick_2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-6833161790682868108</id><published>2009-08-07T23:45:25.239-07:00</published><updated>2009-08-07T23:45:25.239-07:00</updated><title type='text'>As far as the expansive universe hinted at goes, t...</title><content type='html'>As far as the expansive universe hinted at goes, they had the chance to prove themselves with the DLC mission and entirely blew it. From reading the data files, I was insanely intrigued by the Batarians. How they were this human-hating race that managed to wind up on the wrong side of the rest of the galaxy even though the humans were initially dicks, becoming something of a metaphor for Iraqi insurgents. I saw the Batarians as these tragic figures.&lt;br /&gt;&lt;br /&gt;Then Bring Down the Sky comes along, I&amp;#39;m uber excited to finally interact with Batarians... and it&amp;#39;s probably the worst DLC I&amp;#39;ve ever paid for. Completely deflated my estimation of their ability to flesh out the world the attempted to craft with the rest of the game. That and the fact the the Reavers are kind of a rip off of the Predator and the enemy in Prey with a little &amp;quot;chicken and egg&amp;quot; riddle mixed in.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/6313023840031087886/comments/default/6833161790682868108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/6313023840031087886/comments/default/6833161790682868108'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/08/mass-effect-good-game-or-great-game.html?showComment=1249713925239#c6833161790682868108' title=''/><author><name>Simon Ferrari</name><uri>http://chungking.wordpress.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/08/mass-effect-good-game-or-great-game.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-6313023840031087886' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/6313023840031087886' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1339115150'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-8953907337652048541</id><published>2009-08-07T09:41:33.823-07:00</published><updated>2009-08-07T09:41:33.823-07:00</updated><title type='text'>I don&amp;#39;t know if you ever got around to reading...</title><content type='html'>I don&amp;#39;t know if you ever got around to reading either of the two sci-fi posts I recently wrote, but this has definitely slapped me in the face to put Star Wars on the list (yeah, I honestly never even considered it until just now). &lt;br /&gt;&lt;br /&gt;In fact, I may do &amp;#39;all&amp;#39; six of them, as while enjoying the political/precursor events, I fall into your boat of just disliking how the story was told in the latter &amp;#39;first&amp;#39; trilogy.&lt;br /&gt;&lt;br /&gt;Personally, I argue that games haven&amp;#39;t told or given me the science fiction I would ask for. Mass Effect is a beast in that it alludes to a much bigger world. Though I enjoyed it much, I&amp;#39;m not willing to grant it the label of &amp;#39;science fiction&amp;#39; quite yet; which to be fair, could change entirely with the sequel.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/6313023840031087886/comments/default/8953907337652048541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/6313023840031087886/comments/default/8953907337652048541'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/08/mass-effect-good-game-or-great-game.html?showComment=1249663293823#c8953907337652048541' title=''/><author><name>SnakeLinkSonic</name><uri>http://www.blogger.com/profile/06563866368491252851</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00929434638139530351'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://1.bp.blogspot.com/_--qySDj-67Q/SlOIgI9fcQI/AAAAAAAAAI0/tI_KlN70GGA/S220/Matt_Hat.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/08/mass-effect-good-game-or-great-game.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-6313023840031087886' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/6313023840031087886' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-644361941'/></entry></feed>
