<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1213909075959162308.post4743258263240806963..comments</id><updated>2009-05-31T15:14:38.095-07:00</updated><title type='text'>Comments on B4GD: Do we owe it to the kids?</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.beforegamedesign.com/feeds/4743258263240806963/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4743258263240806963/comments/default'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/05/do-we-owe-it-to-kids.html'/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-2863795391486605519</id><published>2009-05-31T15:14:38.095-07:00</published><updated>2009-05-31T15:14:38.095-07:00</updated><title type='text'>Unlockable content... Even if you discount the peo...</title><content type='html'>Unlockable content... Even if you discount the people that are new to gaming and aren't familiar with unlockable content, is this really a good game design choice? It's great for lengthening the game and create some form of interest in the game, but is this the type of interest you want in your game? Is this the reason you want people coming back for more, rather than the actual gameplay and story?&lt;br /&gt;&lt;br /&gt;The only thing I can think of is that we should know better. We know what unlockables are, and I cannot find a good reason for their existence other than artificially making the game longer.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4743258263240806963/comments/default/2863795391486605519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4743258263240806963/comments/default/2863795391486605519'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/05/do-we-owe-it-to-kids.html?showComment=1243808078095#c2863795391486605519' title=''/><author><name>GunBlade</name><uri>http://www.blogger.com/profile/15232450193240721413</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/05/do-we-owe-it-to-kids.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-4743258263240806963' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/4743258263240806963' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-8865006400743156110</id><published>2009-05-26T10:46:11.075-07:00</published><updated>2009-05-26T10:46:11.075-07:00</updated><title type='text'>I love this. This is the best post you've written....</title><content type='html'>I love this. This is the best post you've written. I hope that's not an insult. I think this is the weirdest ethical issue dealing with games and parenting that I've ever come across, and I have no idea how to answer it. &lt;br /&gt;&lt;br /&gt;My first thought was just to say, "Fuck it, I had to unlock stuff on my SNES if I wanted to see it." But there's something weird about the relationship between unlockables and the new casual paradigm that Nintendo wants to uphold.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4743258263240806963/comments/default/8865006400743156110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4743258263240806963/comments/default/8865006400743156110'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/05/do-we-owe-it-to-kids.html?showComment=1243359971075#c8865006400743156110' title=''/><author><name>Simon Ferrari</name><uri>http://chungking.wordpress.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/05/do-we-owe-it-to-kids.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-4743258263240806963' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/4743258263240806963' type='text/html'/></entry></feed>