<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1213909075959162308.post4486318321788329908..comments</id><updated>2010-02-12T18:25:25.729-08:00</updated><title type='text'>Comments on B4GD: Direction, Rigor, and Chapter 1: The Gamer</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.beforegamedesign.com/feeds/4486318321788329908/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4486318321788329908/comments/default'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/06/direction-rigor-and-chapter-1-gamer.html'/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-8749165694178170584</id><published>2009-06-16T17:24:50.871-07:00</published><updated>2009-06-16T17:24:50.871-07:00</updated><title type='text'>I like the system that Halo uses to link people. I...</title><content type='html'>I like the system that Halo uses to link people. I mean, it has some horrible issues, but it&amp;#39;s nice to play against people who mostly have the same skill as you. However, i&amp;#39;d imagine that once you get high enough, there really isn&amp;#39;t a way to keep the bad ass guys out. I know that in some of my social skirmish games, i&amp;#39;ve seen guys who would be called professionals. Each team had one and everything in the game revolved around them. That isn&amp;#39;t fun, nor is it teamwork.&lt;br /&gt;&lt;br /&gt;I totally agree though, that is one thing that keeps me from playing TF2 on the 360. I am decent at that game but there is always some asshole who can out rocket me. (I hate that guy).&lt;br /&gt;&lt;br /&gt;There has to be a way to improve on the Halo 3 matchmaking system. I think though, the only issue might just be geography and number of players. I&amp;#39;d rather play against a champion than a guy in South Africa, slowing the whole game down.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4486318321788329908/comments/default/8749165694178170584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4486318321788329908/comments/default/8749165694178170584'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/06/direction-rigor-and-chapter-1-gamer.html?showComment=1245198290871#c8749165694178170584' title=''/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15226110144764959349'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/06/direction-rigor-and-chapter-1-gamer.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-4486318321788329908' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/4486318321788329908' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-5695379270419602674</id><published>2009-06-16T14:39:55.186-07:00</published><updated>2009-06-16T14:39:55.186-07:00</updated><title type='text'>The stuff about professionalization taking away fr...</title><content type='html'>The stuff about professionalization taking away from the spirit of play is really poignant for me. If you look at a sport, you&amp;#39;ll see that no matter how professional it becomes there&amp;#39;s always a field somewhere that you can go to and play a pickup game with your friends or family, amateurs and dabblers. But with videogaming, there is actually already an international infrastructure built for the purposes of playing competitively for cash. It&amp;#39;s not as prominent here as in Germany or Korea, but it&amp;#39;s getting there.&lt;br /&gt;&lt;br /&gt;Here&amp;#39;s the problem: you never have to worry in a pickup game of soccer that a striker from Arsenal is going to show up and ruin the fun. But with Halo 3 or Killzone 2 or CoD4, it&amp;#39;s likely that 4 games out of 5 I will run into a group of people who play competitively and thus ruin the fun for anyone who doesn&amp;#39;t. This is a major problem that a lot of online games haven&amp;#39;t figured out.&lt;br /&gt;&lt;br /&gt;Maybe we need something like an online videogaming Olympic committee, separating the professionals from the amateurs from the regular gamers from the noobs?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4486318321788329908/comments/default/5695379270419602674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/4486318321788329908/comments/default/5695379270419602674'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/06/direction-rigor-and-chapter-1-gamer.html?showComment=1245188395186#c5695379270419602674' title=''/><author><name>Simon Ferrari</name><uri>http://chungking.wordpress.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/06/direction-rigor-and-chapter-1-gamer.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-4486318321788329908' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/4486318321788329908' type='text/html'/></entry></feed>