<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1213909075959162308.post2753629355459759064..comments</id><updated>2010-05-17T07:19:00.470-07:00</updated><category term='Brainygamer'/><category term='Innovation'/><category term='Introduction'/><category term='OEM'/><category term='Globalization'/><category term='Bogost'/><category term='Science Fiction'/><category term='Daniels'/><category term='Microsoft'/><category term='STEM'/><category term='Background'/><category term='Sociology'/><category term='Define'/><category term='Laurel'/><category term='mass effect'/><category term='Harry Potter'/><category term='Modernity'/><category term='Race'/><category term='proposal'/><category term='Caillois'/><category term='Progress'/><category term='Building Blocks'/><category term='Cross-Culture'/><category term='Power'/><category term='Content Analysis'/><category term='Avatar'/><category term='Abstract'/><category term='sex'/><category term='Trends'/><category term='Economy of Gaming'/><category term='Nier'/><category term='Future Study'/><category term='Politics of Gaming'/><category term='Qualitative'/><category term='Nintendo'/><category term='internet'/><category term='Huizinga'/><category term='Casual Games'/><category term='Pen and Paper'/><category term='post modern'/><category term='black box'/><category term='berger'/><category term='Religion'/><category term='bias'/><category term='Icons'/><category term='Play'/><category term='Game Studies'/><category term='Gaming'/><category term='Classroom Technology'/><category term='Diversity'/><category term='enlightenment'/><category term='research'/><category term='Blast from the Past'/><category term='sloppy programming'/><category term='Going Native'/><category term='Gaming Culture'/><category term='Video Game'/><category term='Comics'/><category term='orgasms'/><category term='Feminism'/><category term='Simmel'/><category term='Science'/><category term='Fun'/><category term='Azuma'/><category term='marx'/><category term='Theory'/><category term='Indie Talk'/><category term='Latour'/><category term='Development'/><category term='criticism'/><category term='SCOT Gaming'/><category term='Data'/><category term='Spider-man'/><category term='Year in Review'/><category term='ANT'/><category term='Japan'/><category term='Intersectionality'/><category term='Fashion'/><category term='stats'/><category term='design'/><category term='Gender'/><category term='Relevance'/><category term='Method'/><category term='Why'/><category term='First'/><category term='Images of Women'/><category term='socialization'/><category term='Nakamura'/><category term='Star Trek'/><category term='Thesis'/><category term='google'/><category term='Consalvo'/><category term='Books'/><title type='text'>Comments on What Happens Before Game Design?: Building Blocks: Methodology, Sociological Backgro...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.beforegamedesign.com/feeds/2753629355459759064/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/2753629355459759064/comments/default'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/08/building-blocks-methodology.html'/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_QKtfeftZs4A/TLN-o8SHa0I/AAAAAAAAB6U/HffUUsMrwxM/S220/nick_2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-2641868462449277295</id><published>2009-09-01T14:01:39.813-07:00</published><updated>2009-09-01T14:01:39.813-07:00</updated><title type='text'>I&amp;#39;m trying to decide how in-depth I need to be...</title><content type='html'>I&amp;#39;m trying to decide how in-depth I need to be. Truth be told, it&amp;#39;s up to my professor but i&amp;#39;d imagine I am probably going to do 20 hours on 10 games.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/2753629355459759064/comments/default/2641868462449277295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/2753629355459759064/comments/default/2641868462449277295'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/08/building-blocks-methodology.html?showComment=1251838899813#c2641868462449277295' title=''/><author><name>Before Game Design</name><uri>http://www.blogger.com/profile/14201265349058506952</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_QKtfeftZs4A/SPE5U6ef1wI/AAAAAAAAADs/mOSo7NPcKio/S220/v02.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/08/building-blocks-methodology.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-2753629355459759064' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/2753629355459759064' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1491384537'/></entry><entry><id>tag:blogger.com,1999:blog-1213909075959162308.post-8411880579703177605</id><published>2009-09-01T13:56:12.937-07:00</published><updated>2009-09-01T13:56:12.937-07:00</updated><title type='text'>We just started a content analysis of current gen ...</title><content type='html'>We just started a content analysis of current gen games too. Our sample is something like 300 games, because there are three of us. Luckily I own over 150 games for the 360 (including digital titles) and we only have to play each for about an hour to get what we need.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/2753629355459759064/comments/default/8411880579703177605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1213909075959162308/2753629355459759064/comments/default/8411880579703177605'/><link rel='alternate' type='text/html' href='http://www.beforegamedesign.com/2009/08/building-blocks-methodology.html?showComment=1251838572937#c8411880579703177605' title=''/><author><name>Simon</name><uri>http://www.blogger.com/profile/17997335497838123947</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.beforegamedesign.com/2009/08/building-blocks-methodology.html' ref='tag:blogger.com,1999:blog-1213909075959162308.post-2753629355459759064' source='http://www.blogger.com/feeds/1213909075959162308/posts/default/2753629355459759064' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-71501814'/></entry></feed>
