Here is a rough Bibliography for my paper. I'll probably add a few more sources on content analysis and feminism but for the most part this is it:
Works Cited
Websites
The unofficial Elder Scrolls Pages http://www.uesp.net/
Wikia: Fallout 3 http://fallout.wikia.com/wiki/Fallout_3
Will, Barry Scott "PapaGamer." CHARACTER BUILD GUIDE (for PC, Xbox 360 and Playstation 3) V2.00 2007-02-26 http://www.gamefaqs.com/console/xbox360/file/927345/42063
Youtube.com
Wikia: Bioshock: http://bioshock.wikia.com/
Books
Bogost, Ian and Montfort, Nick. 2009. Racing the Beam: The Atari Computer System. Cambridge, MA.: MIT Press.
Bogost, Ian. 2007. Persuasive Games: The Expressive Power of Videogames. Cambridge, MA.: The MIT Press.
Glos, Jennifer and Goldin, Shari. 2000. “An Interview with Brenda Laurel.” In Cassell, Justine and Henry Jenkins (eds.), From Barbie to Mortal Kombat: Gender and Computer Games, pp.118-135
Glos, Jennifer and Goldin, Shari. 2000. “An Interview with Lee McEnany Caraher.” In Cassell, Justine and Henry Jenkins (eds.), From Barbie to Mortal Kombat: Gender and Computer Games, pp. 192-212.
Huizinga, Johan. 1950. Homo Ludens. Boston, MA: Beacon Press.
Latour, Bruno. 1996. Aramis or The Love of Technology. Cambridge, MA: Harvard University Press.
Latour, Bruno. 2005. Reassembling the Social: An Introduction to Actor-Network-Theory. New York, NY: Oxford University Press.
Murray, Janet H. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York, NY: The Free Press.
Journal Articles
Aoyama, Yuko, Hiro Izushi. 2002. “Hardware Gimmick or Cultural Innovation? Technological, Cultural, and Social Foundations of the Japanese Video Game Industry.” Research Policy 32: 423-444.
Cadora, Karen. 1995. “Feminist Cyberpunk” Science Fiction Studies 22:3, 357-372.
Cassell, J. (2002). “Genderizing HCI.” In J. Jacko and A. Sears (eds.), The Handbook of Human-Computer Interaction. Mahwah, NJ: Lawrence Erlbaum, pp. 402-411.
Coltrane, Scott and Messineo, Melinda. 2000. “The Perpetuation of Subtle Prejudice: Race and Gender Imagery in 1990s Television Advertising.” Sex Roles 42:5/6, 363-389.
Consalvo, Mia and Nathan Dutton. 2006. “Game Analysis: Developing a Methodological Toolkit for the Qualitative Study of Games.” The International Journal of Computer Game Research 6:1,1-12.
Consalvo, Mia. 2006. “Console Video Games and Global Corporations: Creating a Hybrid Culture.” New Media Society 8: 117-137
Consalvo, Mia. 2009. “There is No Magic Circle.” Games and Culture 0:0, 1-10.
Davis, Shannon N. 2003. “Sex Stereotypes in Commercials Targeted Toward Children: A Content Analysis.” Sociological Spectrum 23:4, 407-424.
Dietz, Tracy K. 1998. “An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior.” Sex Roles 38:5/6, 425-442.
Dill, Karen E. and Kathryn P. Thill. “Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions.” Sex Roles 57: 851-864.
DiSalvo, Betsy James. 2008. “Learning in Context: Digital Games and Young Black Men.” Games and Culture 3:2,131-141.
Gee, James Paul. 2005. “Learning by Design: Good Video Games as Learning Machines.” E-Learning 2: 5-16.
Haraway, Donna. 1988. “Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective.” Feminist Studies 14:3, 575-599.
Haraway, Donna J. 1991. Simians, Cyborgs, and Women. New York, NY: Routledge.
Ivory, James D. 2006. “Still a Man’s Game: Gender Representation in Online Reviews of Video Games.” Mass Communication and Society 9:1, 103-114.
Kiesler, Sara, Sproull, Lee, and Jacquelynne S. Eccles. “Pool Halls, Chips, and War Games: Women in the Culture of Computing.” Psychology of Women Quarterly 9: 451-462.
Leonard, David. 2004. “Unsettling the Military Entertainment Complex: Video Games and a Pedagogy of Peace.” Studies in Media and Information Literacy Education: 4:4:1-8.
Mahoney, Michael S. 2001. “Boy’s Toys and Women’s Work: Feminism Engages Software.” In Angela N.H. Creager, Elizabeth Lunbeck and Londa Schiebinger (eds.), Feminism in Twentieth-Century Science, Technology, and Medicine, Chicago University Press, 2001.
Snyder, Claire R. 2008. “What is Third-Wave Feminism? A New Directions Essay.” Journal of Women in Culture and Society 34:1 175-196.
Williams, Dmitri, Nicole Martins, Mia Consalvo, and James D. Ivory. “The Virtual Census: Representations of Gender, Race and Age in Video Games.” New Media Society 11: 815-834.

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